- Removed trail renderer from all parrots
- Added feathers particle effect (and feather texture, material) for each colored parrot
- Recolored the tiles on the background islands so they look different from foreground
- Made background islands use less tiles (made some tiles bigger)
- Added background island prefab
- Added WinMessageMovement.cs (should have been in last commit)
- Added star particle textures, light & dark outline versions
- Win Sequence changes
- Made Win Message size and position animate to the bottom left corner after a few seconds
- Destroyed other player objects during win sequence (win sequence = camera zoom & win message)
- Added code in PlayerManager.cs to play Winning Fanfare music during win sequence, but have not found good music to play so it's commented for now
- Small changes to background islands
- Updated aScattering 2.3 to detect OpenGL again with the "underclouds"(I commented it out and forgot to change it back)
- Changed the way size of the stache is calculated in BattleHUD.cs
- Renamed "gotStuff" bool variable to "gotPlayerList" in BattleHUD.cs
- Disabled sound on powerup get prefab (got annoying)
- Added light on stache
- Added script that changes light intensity
- Added bridge tile & materials (but they don't seem to look right)
- Added end bridge tile & materials
- Replaced grass tile model & texture (Note: texture/UV needs some adjustment and the tiles need to be repositioned)
- Added new palm tree and materials, replaced original palm tree tile
- Added new bush and materials, replaced original bush tile
- Added match startup overlay materials/objects which is displayed at the beginning of the game. (3, 2, 1, go!) It's attached to Main Camera.
- Disabled player controller inputs until "GO" but camera still moves towards them
- Commented out section in the loading screen script that re-enabled player control (the MatchStartupOverlay.cs will re-enable control now)
- Adjusted spawn positions in game manager object -- they spawn offscreen and fall all the way down