![Picture](/uploads/8/7/2/3/8723073/8240730.png?537)
Today we presented our (nearly finished) game at LevelUp in Toronto. It was a great event and we got a lot of people to enjoy playing our game. That build of the game is now on our Downloads page for both WIndows and Mac.
For a full list of changes since the last blog update, click "Read More" below!
Change log:
- Changed harpoon, gold harpoon, and treasure chest materials to be toon shaded
- Added weapon to pirate blue
- Added attack trail- Added new grass tile models + texturesAdded camera shakes for successful attacks. Stache momvement slightly less buggy (clips less frequently, I think...)
- Change respawn box button glare
- Stach script clean up
- Change respawn box particles from flames to stars
- Stach behaviour improved, multi-stache bug fixed
- Stach script clean up
- Stach script clean up
- replaced all grass tiles with new ones
- Added new attack animation to orange guy
- Added new sign textures
- Moved signs around so they appear properly in the level
- Added cannon attack ship to background and added it as a prefab (w/ necessary new script)
- Added new attack animation and placeholder weapon for each char
- new stache meter
- battle manager prefab update for new GUI
- Added fire death prefab
- Added fire hit type to flame tiles, fireballs, and flamethrower
- Fixed some background tiles
- Added fire death prefab mats
- Added game manager to title screen
- Added Swordfish, updated attack hitbox for it
- Added movement slow when players attacks
- Added crystal tiles
- Parrot updates:
- Removed "Is Kinematic" from parrots
- Increased homing speed for parrots to 6 from 5
- Reduced homing duration for parrots to 3 from 4
- Added auto-destruct to cannonballs
- Increased player's hitbox to 2 (swordfish attack hitbox looks fine!)
- Removed attack freeze
- new sfx
- stache meter now flashes red when over 80%
- Added texture to swordfish
- Added eyes to swordfish
- Added attack trail
- Fixed the whole crystal area
- Added Some more background ships and islands
- Updated new textures for characters
- Fixed the background islands' looks some more
- Removed tile script from each tile of bg islands, added it to bg island parent
- Added tile script to new bushes
- Fixed music change from title -> game setup
- Fixed music change from pause quit -> title screen
- Make text flash after player presses start on menu
- Make text flash after player presses start on game setup
- Added 3 generic onhit particle effects to the particleFX manager. Picks one to play randomly when player gets hit.
- Updated title screen with new image and flickering start text
- Added some transparency to hit particles
- Fixed stache indicator position and scale