![Picture](/uploads/8/7/2/3/8723073/752081.png?476)
We just recently completed and presented our alpha version of the game! Check it out in the Downloads section! We've made a lot of changes since the previous update, so this is going to be a pretty long post. We've implemented some new pause menu graphics along with with functions to toggle the the music, sound effects, and some new graphics as well. Other big changes include four new character models, all new animations (jumping, attacking, winning, losing, and getting damaged), a proper results screen and a new title screen. We've also completed our game manual, which can be downloaded on the Manual page of this site.
![Picture](/uploads/8/7/2/3/8723073/1514402.png?665)
We received a lot of great feedback during our presentation. We hope to implement many of your suggestions for our final build. Some suggestions included making who the 'stache bearer is more obvious during the game, reducing the time it takes to win the game, adding some objects/scenery to the background, making foreground/background objects more distinguishable, and having a more unified art style between all of our models and effects.
For a full list of additions and bug fixes since our last update, click "Read More" below!
For a full list of additions and bug fixes since our last update, click "Read More" below!
- Replaced front ship (plank) with new model
- Added bobbing movement to front ships
- Removed extra flamethrowers from ships
- Reduced number of particles emitted by on collectible powerup prefab (treasures)
- Fixed a case where shields would not work if the shield powerup was used during the a player's after-hit invincibility state
- Resolved various warnings in: TeslaCoil.cs, WaypointCamera.cs, WaypointCameraOld.cs, PlayerDeath.cs, PlayerPowerup.cs, PlayerTrigger.cs, LegendaryItemPrefab.cs, SpawnLegendaryItem.cs, Tile.cs, ParrotUltimate.cs
- Made RespawnBox use FixedUpdate
- Added mesh colliders to new ships
- Pirate Level: Removed tiles not visible to camera and added tiles where necessary
- Removed some dupe files from the repo
- Added new materials and models (palm tree, bush, signs, guillotine)
- Made materials Toon/Lighted
- Fixed mesh collider on last front ship plank
- Added Danger sign, palm tree, bush, go up sign, and guillotine Tile Prefabs (w/ Tile script)
- pause menu implemented (sans sfx toggle for now)
- Created color change script to change color/alpha of gameobjects over time
- Applied script to bomb prefab so it glows red before exploding
- pause menu bugfixes
- Added results screen textures & materials
- Moved resultscreen.cs to result screen script folder
- Added result screen (had to update the gamemanager, playermanager with new functions to work with it)
- Changed AddPlayer in gamemanager function to only subtract from numPlayers if the current player isn't -1
- ADded Tiled Background.prefab
- Fixed bugs in result screen (wrong win order wasw being displayed)
- Fixed shader on shield (was pink)
- Added loading screen to main camera prefab
- Guillotine hazard implemented
- Added pirate orange model/prefab/textures/materials/animations
- Updated attack hitbox
- Updated character collider
- Fixed positions of yellow player and orange player powerup bubbles
- Added pirate yellow model/prefab/textures/materials/animations
- Updated yellow attack hitbox
- Updated yellow character collider
- Added new blue pirate
- Added purple pirate
- Adjusted hitboxes for attacks and players
- Added player particle fx, on fire effect
- Added code to support jumping animation in platformInputController and playerManager
- Added basic title screen
- Updated result screen with models, start prompt, and staches
- Added pirate ragdolls
- Hid Battle HUD during loading screen
- Fixed Orange's victory timer being too short time
- Added new BGMs
- Replaced start button texture in game setup screen
- Added old fireball prefab to each char
- Added stache prefab to put on the chars
- Attached stache to each player and made it show only when player has legend item
- Fixed Orange guy (accidentally ragdoll'd him)
- Added final BGM